In hindsight, I would probably have gone with a Premium but for the money you can’t go wrong with a Pro. Pro definitely feels more empty standing over it so adding mods has helped and you will have to get the wire forms installed for a Pro because the plastic trails are garbage for visibility. I like the back playfield of the Pro better but like the right ramp and horseshoe shot of the premium better. I have a Pro but have put a lot time on LE/Prem at various locations and they’re both good. Thinking of ordering a pro but just curious if the premium is worth the upgrade on this one or if the pro is enough? Unlike normal play you want side to side movement on the mini pf. Hitting the outer target allows the balls to bounce around more. Also try to hit only outer targets and try to avoid hitting the centre 2 targets. If you have pf x running you can farm some really huge numbers. This puts the mini pf on zero tilt for the entire bonus time. Super frustrating when you put all that work to get to the bonus and you get no bonus.Īnother good strategy to try to take advantage of getting some large bonus is using the jet pack to clear level 3 for the encounter. It’s so easy to insta drain on the final shot of the final round (it’s so steep). If you drain off the helmet before Xsecs, it’s still lit and you can get it back up there to get some more points. So once bonus is qualified you have a minimum X seconds in bonus. So I think the scoring balance is fine it just takes timing and lining up the bonus round while you have x running.Īs stated before would really love a timed period during the bonus level of the encounters where if you drain instantly you have a short period to shoot back up and take advantage of the bonus round. I got a 295mil bonus the other night doing the bonus round while all multipliers were running. Boosting the bonus level points in v1.02 is OK since we miss out on bonus levels 1 and 2 - but overall encounters are not worth it point wise as it's entirely possible to fail a bonus level without a single shot (ball deflects down the middle of the mini playfield on the final shot to complete level 3). I still think the base points on encounters need to be increased slightly to make it a more viable scoring path. The inserts on the mini playfield during this also go blue while the replay of the encounter is active. Encounter 2 insert is now lit.Ħ) Shoot left ramp again and you're replaying the first encounter "Protect the child". If you keep the ball alive long enough in the bonus round (until the timer runs out), the game gets confused and you replay "Protect the child" again.ģ) Shoot left ramp again to start the first encounterĤ) Complete all 3 levels and keep the ball active on the mini playfield until the timer runs outĥ) Flippers will go dead, encounter complete animation plays and ball released back to the playfield. Looks like encounters are still bugged under 1.02 (Prem/LE).
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